Interacting with 3D digital fashion collections in social VR
The first scenario we envisioned addresses the challenges faced by museums in organising fashion exhibitions that involve
loans from other institutions. To avoid the many complexities related to loans (fragility of historical objects,
high costs of transportation and couriering, as well as issues related to prolonged display and conservation),
the pilot will experiment with new techniques of displaying using Social Virtual Reality. The aim is to
curate an exhibition showcasing 3D costumes from fashion collections belonging to different cultural institutions.
Building upon the successful MediaScape project by NISV (Europe's leading media museum and an EFHA member), this scenario
will combine the digital and physical experience with 3D objects coming from various collections in a virtual immersive
environment, and it will make them available in the Data Space for Cultural Heritage. Visitors will be able to bring to
life historical costumes from the collections of NISV, CMU and other museums from
the Modemuze network through social VR. The result will be an immersive
virtual exhibition, where visitors will directly interact with the 3D digitised
costumes and engage with other remote visitors. The exhibition will enable people to enjoy a cultural and educational
experience from the comfort of their homes, pushing the boundaries of a traditional museum visit.
Close-up interaction with artefacts, with the possibility to deconstruct and reconstruct historical garments and accessories,
immersion in a curated virtual environment, multimedia contextualization, and a shared social experience: activities that are
not normally part of the exhibition experience, and will allow the public a holistic and engaging exploration of fashion heritage.
Given the nature of the exhibition, the MediaScape platform will also enable digital shared experiences outside the museum's walls,
extending to schools, libraries, and other public spaces.
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